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Whisper is a puzzle game about sound shaping our reality.
Human perception is guided by visual input.
We know that a tree is a tree because it looks like a tree. What if we took that away?
If you hear the sound of a falling tree, but no one can see it, are you still in a forest?
Knock on wood.


Date: Aug 2020
Category: Game Design, Level Design, Programming

Whisper is the game I developed as part of my Master Thesis project at the Cologne Game Lab. It is a short interactive experience about the way we perceive reality in games and the contrast that may occur if we are presented with an environment in which our senses receive inputs on a different level of detail.

Though the goal of the game is mainly to let the player experience something hardly doable with other mediums, this doesn’t happen without actual interaction: puzzle solving is a core feature that helps the player immersing in the weird reality of the game, taking his characteristics to the extreme and paradoxical consequences.

After initially being released for free on itch.io, I recently decided to polish it, add accessibility features (e.g. controls remapping, UI scaling, different color palettes for players with visul impirments etc…) and make it available on Steam as well.