In a faraway galaxy, a small planet is endangered by an asteroid; when their only defense system fails, its quirky inhabitants are left with only one option: embark on a trip to the nearby planets to retrieve the repair parts!
Starting alone, players will soon find and rescue many folks, which will join them forming a long chain that gets harder to control as it grows. On the other side, a longer chain is the key to overcome the obstacles found along the way.
The game features three different worlds, inhabited by different alien types; each of these worlds introduces new mechanics centered around its inhabitants’ special abilities.
The project started as a Ludum Dare prototype among a group of friends, but then evolved into a more ambitious product that we kept developing in our free time.
Eventually, we were able to go full time on the project thanks to a grant from the German Land of North-Rhine Westphalia; this allowed us to start a studio with the goal of releasing the game on the Nintendo Switch and Steam.
As the designer of the core game concept, I was in charge of designing the game mechanics, the level setup and progression. I also took care of the 3D art production and integration pipeline as well as writing the custom shaders needed to achieve the desired look and performance.
© 2013 🚀 2022
crdmrn ≈ corrado mariani