Since I moved to Cologne to sudy Game Development at the Cologne Game Lab, I begun taking part in the GGJ events organized by the University. During the last three edition (from 2014 to 2016) I always took the chance to experiment with new mechanics and concepts, working with always different people and with an always different outcome; the game developed for GGJ2014 (“Sighted”, you can find it here) was also awarded as the “Best Game in the Jam” from professors and representatives from Ubisoft BlueByte (that was sponsoring the Game Lab event for that year).
On my GGJ profiles you can find more informations about the 48hours-developed games and download the executables to test.
Link to GGJ 2014/2016 profile
Link to GGJ 2015 profile
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