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Date: Mar 2014
Category: Animation, Character Design

Bambo is a dumb bighead character I created for the animation class during my first semester at CGL; and it was my first experience with Blender-to-Unity models and animations compatibility.
The goal was in fact to create a character (2D or 3D) to import into a game engine like Unity or Unreal.
That meant that the number of polygon faces couldn’t be too high, so I chose to create a cartoonish character taking inspiration from Crash Bandicoot and Kururu.